Pipeline & Tools/2025
Maya Tech System
A modular toolkit developed for Autodesk Maya to automate repetitive tasks, validate production assets, and streamline technical art workflows. Built entirely with Python and Qt, the system provides artists with a centralized interface for scene cleanup, asset validation, optimization, and export automation.
PythonAutodesk MayaMaya APIPySide2QtPytest
Challenges
- Repetitive manual tasks during asset production.
- Inconsistent scene organization and naming conventions.
- Time-consuming validation before export.
- N-Gons and non-manifold geometry causing downstream issues.
Solutions
- Developed a modular Python-based toolset.
- Automated validation, cleanup, and optimization workflows.
- Centralized multiple utilities into a single Qt interface.
- Auto-fix system with safe undo and dry-run mode
Results
- Faster asset preparation
- QA turnaround reduced from hours to under a minute
- More consistent production standards.
- Reduced manual work through automation.
/ Gallery
Exporter interface
/ Process
- 01Designed a modular architecture to allow each tool to work independently while sharing a unified interface.
- 02Implemented production-focused utilities including validation, cleanup, optimization, and export systems.
- 03Integrated the toolkit into Maya using Python and Qt, providing artists with an intuitive and scalable workflow.
/ Technical
- Python
- Maya Python API
- PySide6 (Qt)
- JSON Configuration
- Custom Maya Commands
Next
Procedural LOD'sPipeline & Tools →