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Pipeline & Tools/2025

Maya Tech System

A modular toolkit developed for Autodesk Maya to automate repetitive tasks, validate production assets, and streamline technical art workflows. Built entirely with Python and Qt, the system provides artists with a centralized interface for scene cleanup, asset validation, optimization, and export automation.

PythonAutodesk MayaMaya APIPySide2QtPytest
Challenges
  • Repetitive manual tasks during asset production.
  • Inconsistent scene organization and naming conventions.
  • Time-consuming validation before export.
  • N-Gons and non-manifold geometry causing downstream issues.
Solutions
  • Developed a modular Python-based toolset.
  • Automated validation, cleanup, and optimization workflows.
  • Centralized multiple utilities into a single Qt interface.
  • Auto-fix system with safe undo and dry-run mode
Results
  • Faster asset preparation
  • QA turnaround reduced from hours to under a minute
  • More consistent production standards.
  • Reduced manual work through automation.
/ Gallery
Exporter interface
/ Process
  1. 01
    Designed a modular architecture to allow each tool to work independently while sharing a unified interface.
  2. 02
    Implemented production-focused utilities including validation, cleanup, optimization, and export systems.
  3. 03
    Integrated the toolkit into Maya using Python and Qt, providing artists with an intuitive and scalable workflow.
/ Technical
  • Python
  • Maya Python API
  • PySide6 (Qt)
  • JSON Configuration
  • Custom Maya Commands
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