Pipeline · Rigging · Shaders · Automation · 3D Art · Look Development
Brands and Platforms I've collaborated with across Technical Art, Shaders, Rigging, VFX, and 3D Assets.


















A cross-section of pipeline, rigging, shaders and real-time graphics work — production-shipped.
Two halves of one craft — engineering and art — operating as a single technical surface.
I am Vinicius Premero, a Tech Artist with extensive experience in the 3D industry, specializing in tools development, pipeline automation, rigging systems, procedural workflows, shaders and real-time graphics.
A Brazilian game developer passionate about bridging art and technology while building the best experiences for players and the dev team!