Technical Artist

VINICIUSPREMERO

Pipeline · Rigging · Shaders · Automation · 3D Art · Look Development

Brand Collaborations

Brands and Platforms I've collaborated with across Technical Art, Shaders, Rigging, VFX, and 3D Assets.

Quixel Megascans1518 StudiosPTWMotion Logic StudioHandTalk by SorensonFlux Games StudioSnap Inc.NetflixEpic GamesQuixel Megascans1518 StudiosPTWMotion Logic StudioHandTalk by SorensonFlux Games StudioSnap Inc.NetflixEpic Games
Expertise

A connected system of disciplines.

Two halves of one craft — engineering and art — operating as a single technical surface.

Engineering
Craft
Stack — tools of the trade
01
Unreal Engine
02
Unity
03
Python
04
Autodesk Maya
05
Blender
06
Substance 3D Painter/Designer
07
Adobe CS
08
HLSL
09
GitHub
10
Qt / PySide
11
ZBrush
12
Perforce
About

Bridging art and technology.

I am Vinicius Premero, a Tech Artist with extensive experience in the 3D industry, specializing in tools development, pipeline automation, rigging systems, procedural workflows, shaders and real-time graphics.

A Brazilian game developer passionate about bridging art and technology while building the best experiences for players and the dev team!

Contact

Let's build something
ambitious together.